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Steve Trefethen

Steve Trefethen is a Director of Engineering at Reply. Contact me

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Remembering Delphi 1 days

February 23 2005 8:46PM

I know this is a bit late considering the Delphi 1.0 anniversary was Feb 14 but I was thinking the other day about those days and remember something that made me laugh. I was working in QA at the time and we were putting in lots (and I mean lots) of long days, nights and weekends. Toward the latter part of the project the FPS game Descent came out. I think at first it was just the shareware version but I don't really remember. I do however remember the battles that ensued long after every other Borland employee had left the building and the only people remaining were members of the Delphi team.

It was perfect.

There was a hint of tension in the air when the company network traffic all but dried up for the day and we were left with ample bandwidth to chew up killing each other hundreds of times. Then it would happen. Someone would start a game and people would scramble back to their offices/cubes to join in before hitting the 8 player limit. At that time, QA was located in cubes on the second floor of the B mod and R&D was on the third here in SV. The games were wild, people were yelling and it could last for hours. I remember nights when we left the building after midnight. It was crazy but a much needed stress reliever . In the beginning everyone started at about at the same skill level but as the weeks wore on some rose to the top while others were relagated to status of "shield factory" (in Descent, when you finally destroyed another players ship their remaining shield was released for anyone to grab). I'll never forget Ramin Halviatti (our QA manager at the time) clearing off a huge section of his desk to use as a mouse runway to navigate his ship on. I really don't think mice were intended to be used the way he played the game but then again he'd previously done hardware QA so this was really no surprise.

The Delphi 1.0 QA team was a closely knit group of people who worked hard and played equally as hard and the interesting thing was we did both together. That was a special time and one I won't soon forget.

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